Genesis

PetStory began with unfiltered enthusiasm. Each of us had our own vision of the “ultimate” game. One feature after another, ABC, XYZ, everything we could imagine. We tried to squeeze every idea into a single experience, and for a while we were overly optimistic about how easily it could all come together.
But as we moved deeper into design and development, reality set in. Building a game, especially one meant to support thousands of concurrent players, requires much more than creative gameplay concepts. We had to make decisions about scalability, architecture, tech stack, deployment platforms, security, on-chain and off-chain data synchronization, and overall user experience. Each choice came with trade-offs that affected both the system and the players.
Beyond the technical considerations, we also had to think long-term about the ecosystem:
- How do we reward different types of players without losing long-term appeal?
- How do we generate sustainable revenue for operations?
- How do we discourage short-term opportunistic behavior while keeping dedicated players motivated and not burnt out?
During this process, we changed directions countless times. Systems were drafted, redesigned, and scrapped. Progress felt scattered. Morale dipped. Some team members moved on, and we questioned whether the project could continue.
But the idea behind PetStory and the love we held for the game we wanted to create, kept the rest of us going. Over time, a clearer vision emerged. We accepted that there is no “perfect” solution, only thoughtful decisions and balanced trade-offs. We learned to treat missteps as part of the process rather than reasons to quit.
Today, the project stands on much firmer ground. We’re still improving and iterating, but we finally see the direction we want to take. And with the continued support of the MSU team, especially Emilie, RyuK, and Su, we’ve clarified a lot of technical uncertainties around staking, contract deployment, and asset management.
If development continues steadily, we anticipate releasing the alpha version within the next few months, delivered in incremental stages.
What follows in this whitepaper is a clearer, more structured explanation of what PetStory is, why we’re building it, and how everything fits together.