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Gameplay

Info

Our battle system is currently in development. Mechanics will be adjusted and added as new content are released. Meanwhile, you may explore our demo slideshow for a visual preview of PetStory’s current gameplay direction.

gameplay

Pets

  • Pet skills from MapleStory N do not transfer to PetStory (e.g., Magnet Effect, Auto Move).
  • Newly acquired pets must be identified before their stats are revealed.
  • Each pet has unique base stats and growth distributions, such as ATK, DEF, CRIT, CRIT DMG, SPD, depending on its profession and job.
  • Pets level up through idle farming or by consuming pet food.
  • Each pet can equip skills and customize skill cast behavior.
  • Pets can be assigned to passive farming, generating EXP, upgrade materials, and other resources.
  • Pets may advance into specialized classes, altering their stat growth patterns.
  • Social rewards are distributed based on the contributions of individual pet NFTs, not the wallet.
  • Pets can be renamed using name tags.

Other NFTs

  • Different NFT categories provide distinct stat boosts or functional benefits.
  • Armor NFTs grant raw stat increases.
  • Accessory NFTs may offer active or passive skills.
  • NFTs can be equipped/unequipped by pets, but gating mechanisms exist to prevent equipment-borrowing abuse.
  • Some NFTs feature durability, which may degrade or recharge depending on conditions.
  • NFTs can be upgraded to improve their stats or skill levels.
  • NFTs can be rerolled using materials to reset their item level or rarity.
  • Future updates will introduce NFTs that act as puzzle pieces, equippable on a pet’s inventory grid similar to a Legion system.
  • Certain NFTs will provide additional effects when placed adjacently on the grid.
  • NFTs may be further enhanced to strengthen their boosts.

Wallets

  • Wallets provide global bonuses to all pets and NFTs stored within them.
  • Wallets can grow over time, unlocking achievements as they hit milestones such as cumulative EXP gained or total upgrade attempts.
  • Achievements grant conditional benefits that activate when certain criteria are met (e.g., total levels of all owned pets exceed 1000).
  • This design discourages multi-wallet abuse and helps maintain gameplay fairness.

Adventure

PvE content is divided into two core modes.

Idle Farming

  • Pets can farm materials at set drop rates or gain EXP passively over time.
  • Multiple maps exist, each with entry requirements.
  • Higher-tier maps offer improved drop and EXP rates.

Boss Dungeons

  • Bosses provide higher drop rates for reroll materials, supporting end-game optimization.
  • Dungeon entry is regulated by keys, obtained from dailies, events, or idle-farming drops.
  • Each dungeon features unique mechanics.
  • Pets can challenge boss instances solo or in teams of up to four.

Social

  • Early PvP systems such as arena battles and tournaments will be fully automated and auto-matched.
  • Pets can be pre-registered; once the countdown ends, matches resolve automatically.
  • Players can review past fights for strategy optimization.
  • Wallets can join guilds, unlocking guild-exclusive content such as GvG, guild perks, and more.
  • Seasonal wars and raid bosses will introduce new rules each cycle.
  • Wallets will be organized into teams, requiring player cooperation and strategic planning to clear missions.
  • Rewards are distributed to participants, with players voting on the final allocation.

Events

  • Quests serve as progression milestones, unlocking new content.
  • Events reward players with resources, bonuses, or rate boosts.
  • Leaderboards may rank players based on specific criteria (e.g., highest ATK NFT, highest-HP pet, largest pet collection).
  • Short, focused daily missions encourage consistent engagement without creating unnecessary time sinks.